You described Layers of Fear (2023) as being built upon the foundation of Layer of Fear (2016) and Layers of Fear 2 with a “surprising new story direction and new content.” Does that mean this will be a retelling of those stories or something connected to them but entirely new?ĭamian Kocurek, creative director at Anshar Studios: The game is based on the original stories of Layers of Fear and Layers of Fear 2 as well as DLCs. ![]() We chatted with Anshar Studios about the process and benefits of moving the franchise first to UE4 and then to Unreal Engine 5, how the team made use of Unreal Engine tools like Lumen, and the challenges that adding a flashlight to the entire game brought. In the years since that 2016 release, the studio shifted completely to horror titles, releasing–among six projects– Observer, Layers of Fear 2, Blair Witch, and The Medium.Īnd now, with this year’s Layers of Fear, Anshar Studios and Bloober Team return to that narratively-focused first-person franchise with a title that brings together the original title and its sequel, along with all downloadable content and a new story that stitches those works together in a neat, spine-chilling package. While the first Layers of Fear hit in 2016–six years after the studio’s launch–the horror game helped to refocus Bloober Team’s work. The new Layers of Fear isn’t just “horror reimagined” (as the game’s tagline says) it’s also a reimagining of Bloober Team’s defining franchise.
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